My mockup for my pitch. I envisioned some sort of "circuit completion" game when I saw that they wanted a game to teach students BEDMAS.
After the game idea passed and got the OK from the math editors, I started playing around screen estate and art styles. The style immediately stuck, and we only had problems with how we were going to test the students.
We added a check button so that students knew exactly how to complete their answers. We also added an "information" button to remind students of the order of operations (this chapter was quite difficult!). Also, the question boxes ended up becoming mini monitors that shuttered closed when changing numbers.
My mockup for my pitch. I envisioned some sort of "circuit completion" game when I saw that they wanted a game to teach students BEDMAS.
Animations for the robots were done in 2Dimension's Nima.
This is my initial pitch for Treasure Tracker.
With more finalized assets, we largely kept what is shown here, only making slight tweaks to accommodate the math of the game.
This is my initial pitch for Treasure Tracker.
An early version, after pitching the game. The ingredients weren't organized on a shielf, and we had a kitchen scale to represent mass instead of a balance. The math editor in charge wanted a balance, so that was changed in the final version.
We added a recipe tab so students can refer back to the recipe at anytime. The recipe also acted as a checklist and progress bar.
An early version, after pitching the game. The ingredients weren't organized on a shielf, and we had a kitchen scale to represent mass instead of a balance. The math editor in charge wanted a balance, so that was changed in the final version.