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Created in Processing.

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As an introduction to programming, I created a digital toy. A character orders his desired sushi, and the player must drag and drop the correct on onto his plate.

Sushi Belt

Personal, 2014

gameplay video

I tried experimenting with different ways to colour the sushi, giving them different appearances and textures. As I am first and foremost an artist, I value the overall visual quality of a product. 

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Ultimately, I went with the flat shading with lines for texture, as the rest of my game and the character himself is flat/cel-coloured without shading, and I wanted to keep it unified.

the different designs for sushi

The simple animations were enough to convey to the player what the character was currently doing: ordering food, eating food (good match), or disagreeing (bad match). 

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Although animations are difficult to do in Processing (unlike Unity), I still wanted to add them for character.

facial animations indicate state

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